unity3d tag

198 questions


2 answers
73 views
0
To use Reactive Extension to find out how many buttons in the button list have been pressed

using UniRx (Reactive Extension for Unity)I'm trying to create a screen that looks like a card list.If it's an individual button, you can write a pair of actions with the button, so If there is a clic...

1 years ago

2 answers
138 views
0
Understanding the c# Arguments

Chapter 6-Create the MicrophoneManager class|Microsoft DocsI am referring to the above document, but the following code I have a question about private void dictationRecognizer_DictionResult (string t...

1 years ago

1 answers
50 views
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I would like to include the contents of the variables set in a separate script for the red part of the image (error and implementation questions).

What I want to do is like applying https://www.sejuku.net/blog/55029 and We are trying to implement the MyExplanation variable content of an Item script set in a separate script by calling the SetExpl...

1 years ago

3 answers
92 views
0
I want to use regular expressions to exclude surrogates and special classification characters.

I'm creating an app with UnityC# and To match the input characters on Android with the input characters on iPhone, I'm trying to replace using C#'s Regax, but it doesn't work.I have written the follow...


1 answers
134 views
0
User authentication crashes with iOS app using GooglePlayGameServices

If you authenticate the user of GPG within the iOS application built by Unity, it will crash.Is there a way to authenticate without crashing on iOS?Xcode Thread View libsystem_kernel.dylib`__pthread_k...


1 answers
75 views
0
Can the animation be displayed with a keyframe specification?

I am currently making TPS (Third Person Shooting) at Unity.I would like to display the key frame I specified when I was armed, but I don't know how to do it.If you move the mouse cursor, your face wil...

1 years ago

3 answers
76 views
0
How to temporarily disable an object

Don't hide the object, make it unusable until n seconds later.I'd like to make it a specification, but is there a way?

1 years ago

1 answers
64 views
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Please give me some advice on how to slip through objects.

I was experimenting with seesaw in Unity 3D. As you can see in the picture, the heavy cube on the right will slip through the seesaw.All objects in use are configured with Rigidbody and As for Seesaw,...

1 years ago

1 answers
66 views
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Unity Console Error Handling Is Not Solvable

I think the fifth line says that ; and {} are missing due to a console error, but it should not be necessary for the public class.Where do I put {}?Also, what does it mean when it says Top level state...

1 years ago

1 answers
67 views
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I want to be able to handle cases where colliders are partially separated by Unity collision determination.

I would like to be able to handle the case where A moves while A and B colliders are always overlapping and some colliders are separated. Is it possible?You cannot use OnTriggerExit because it is not ...

1 years ago
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