I want to be able to handle cases where colliders are partially separated by Unity collision determination.

Asked 1 years ago, Updated 1 years ago, 67 views

I would like to be able to handle the case where A moves while A and B colliders are always overlapping and some colliders are separated. Is it possible?You cannot use OnTriggerExit because it is not called a complete collider.

c# unity3d

2022-09-30 19:21

1 Answers

Would you like to divide it into multiple colliders or calculate the volume you are covering and branch the conditions?


2022-09-30 19:21

If you have any answers or tips


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