I was experimenting with seesaw in Unity 3D.
As you can see in the picture, the heavy cube on the right will slip through the seesaw.
All objects in use are configured with Rigidbody and
As for Seesaw, only X-axis rotation is allowed.
UseGravity=ON or OFF There was no change.
Mass=1.0f
I don't think the speed is that fast, but just in case
All Collision Detection is ContinuousDynamic.
Omori1Mass=1.0f
Omori2Mass=100.0f
BoxCollider is enabled for all objects.
IIsTrigger=OFF
I would appreciate it if you could tell me the cause and countermeasures.
Thank you for your cooperation.
Unity's physical engine (probably PhysX) habit.I think the following would be better.
It hasn't been officially released as a preview yet, but you can also switch the physical engine to Havok, so you can expect it.
The collision between 1kg and 1t was not physically realistic, or it didn't seem very correct behavior on Unity.Unity is not a "physical simulator" but a game engine, so I don't think it's possible to expect proper behavior as a physical simulator.
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