201 questions
using UniRx (Reactive Extension for Unity)I'm trying to create a screen that looks like a card list.If it's an individual button, you can write a pair of actions with the button, so If there is a clic...
Chapter 6-Create the MicrophoneManager class|Microsoft DocsI am referring to the above document, but the following code I have a question about private void dictationRecognizer_DictionResult (string t...
What I want to do is like applying https://www.sejuku.net/blog/55029 and We are trying to implement the MyExplanation variable content of an Item script set in a separate script by calling the SetExpl...
I'm creating an app with UnityC# and To match the input characters on Android with the input characters on iPhone, I'm trying to replace using C#'s Regax, but it doesn't work.I have written the follow...
If you authenticate the user of GPG within the iOS application built by Unity, it will crash.Is there a way to authenticate without crashing on iOS?Xcode Thread View libsystem_kernel.dylib`__pthread_k...
I am currently making TPS (Third Person Shooting) at Unity.I would like to display the key frame I specified when I was armed, but I don't know how to do it.If you move the mouse cursor, your face wil...
Don't hide the object, make it unusable until n seconds later.I'd like to make it a specification, but is there a way?
I was experimenting with seesaw in Unity 3D. As you can see in the picture, the heavy cube on the right will slip through the seesaw.All objects in use are configured with Rigidbody and As for Seesaw,...
I think the fifth line says that ; and {} are missing due to a console error, but it should not be necessary for the public class.Where do I put {}?Also, what does it mean when it says Top level state...
I would like to be able to handle the case where A moves while A and B colliders are always overlapping and some colliders are separated. Is it possible?You cannot use OnTriggerExit because it is not ...
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