36 questions
IEnumerator read() { Text txt = GameObject.Find(ERRORMESSAGE2).GetComponent<Text>(); string fileName = Quests.xml; string filePath = jar:file:// + Application.dataPath + !/assets/ + fileName;...
public class QuestContainer{private List<QUEST> confirmed = new List<QUEST>();private List<QUEST> complete = new List<QUEST>();private List<QUEST> possible = new List<...
string filename = Quests;Type[] questType = { typeof(QUEST) };FileStream fs = new FileStream(Path.Combine(Application.persistentDataPath,filename+.txt), FileMode.Create);StreamWriter sw = new StreamWr...
using UnityEngine;public class ScreenshotMovie : MonoBehaviour{ // // The folder we place all screenshots inside. // // If the folder exists we will append numbers to create an empty folder. public st...
It's exactly what the title is.I'm asking you this question because I think there will be something to refer to in a community or forum with many working-level officials.
I want to keep the Circle object going up in the y-axis direction.It worked well in the x-axis direction, but when I changed the character to the y-axis, the circle did not move. What's wrong?
Recently, I learned C++, and I realized that I had to do GUI programming to make something that actually looked like a program.I looked into the data, and there were a lot of themI'm learning somethin...
You are about to write a code to keep score. There are several controls, so we split the code.In the event of a collision scoreSum man = GameObject.Find(scoreManager).GetComponent <scoreSum>();m...
What tools do you usually use to produce objects like those used by Unity?I heard that there are tools such as Blender and Maya, so I would appreciate it if you could recommend a book that I can teach...
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