Question about recording UNI.T screen.

Asked 1 years ago, Updated 1 years ago, 118 views

using UnityEngine;

public class ScreenshotMovie : MonoBehaviour
{
 // // The folder we place all screenshots inside.
 // // If the folder exists we will append numbers to create an empty folder.
 public string folder = "ScreenshotMovieOutput";
 public int frameRate = 25;
 public int sizeMultiplier = 1;

 private string realFolder = "";

 void Start()
 {
  // // Set the playback framerate!
  // // (real time doesn't influence time anymore)
  Time.captureFramerate = frameRate;

  // // Find a folder that doesn't exist yet by appending numbers!
  realFolder = folder;
  int count = 1;
  while (System.IO.Directory.Exists(realFolder))
  {
   realFolder = folder + count;
   count++;
  }
  // // Create the folder
  System.IO.Directory.CreateDirectory(realFolder);
 }

 void Update()
 {
  // // name is "realFolder/shot 0005.png"
  var name = string.Format("{0}/shot {1:D04}.png", realFolder, Time.frameCount);

  // // Capture the screenshot
  Application.CaptureScreenshot(name, sizeMultiplier);
 }
}

It is possible to save the screen as a continuous screen shot using the above code.

Question 1. Is there a way to play the saved screenshot back to Unity as a video using the above code?

Question 2. Is there any other way to record RGB images that appear on the screen (the screen taken by the Kinect camera)?

unity c# kinect

2022-09-22 21:44

1 Answers

There will be a lot of performance problems when you take screenshots and encode and store videos directly.

The video recording function is often implemented using the native plug- We recommend using the plug-in that you have rather than making it yourself.

https://unity3d.com/unity/everyplay : Although there is less freedom in recording, I think everyplay is the best option to provide a function to share game play.

https://www.assetstore.unity3d.com/en/#!/content/2307: If you need to receive it as a separate file, it's expensive, but there's a plug-in like this.


2022-09-22 21:44

If you have any answers or tips


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