198 questions
in UnityAfter deploying Nifty Cloud mobile backend (NCMB), when I exported it to an APK file, an error occurred and I could no longer install APK.Playback on Unity works fine.If you select Buildadn Ru...
I have a question because I don't know how to return the rotation to the initial value after rotating the object.For example, if you have a steering wheel object for a car, code:void rotate(){ // Conv...
I am a beginner in software development and programming.I am writing a script using unity ver 5.1.1 f1, C#, but I have a question because it has boiled down.I'm trying to write a script that says Obje...
I'm a beginner at Unity.Questions about the for statement in Unity.Put as many characters as you can see on the dice.I set up a program to move it.I want to move it up, down, left, and right, one squa...
I'm trying to manage a lot of data with unity, but I can't find any official references to handle the database.How does the game development culture manage large amounts of data?Do you rely on text-ba...
intenemyIndex=Random.Range(0,m_enemyList.Length);varenemyObject=Instantiate(m_enemyList[enemyIndex], new Vector3(0,3,0), transform.rotation) as GameObject;varbackground2 = GameObject.FindGameObjectWit...
class playerstatus{ public static int coin=100;}US>class sample { cointext.text=coins:+playerstatus.coin.ToString();}This brings up cs0176 and Static member'playerstatus.coin'cannot be accessed with a...
Do you want to improve this question?Edit your post to clarify the issue you are trying to resolve by adding details.Closed 6 years ago.6 years agoFor example, To sampleclass public static int sample ...
I use unity.I generated an object with instantiate.If you are not in canvas, you cannot use the ugui button, so you must generate it in canvas.Therefore, to create a hierarchy within canvas by specify...
I'm thinking of using Prime31 for Unity push notifications.The notification itself is iOS:NotificationServices.ScheduleLocalNotification()Android: EtceteraAndroid.scheduleNotification()It is possible ...
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