game-development tag

11 questions


1 answers
429 views
0
I want to prevent UnityEngine.RigidBody from slipping through.

I'm having trouble trying to script an object on Unity, but I'm having trouble getting it through.I want to create objects that move automatically in the +X direction and behave like objects that are ...


2 answers
75 views
0
Is there a database that supports unity as a standard?

I'm trying to manage a lot of data with unity, but I can't find any official references to handle the database.How does the game development culture manage large amounts of data?Do you rely on text-ba...


1 answers
70 views
0
How do I implement a Unity routine-like feature using async/await?

Assume that a virtual function virtual OnUpdate() is defined in the base class and the user overrides it in the derived class to implement the process.I would like to co-routine this OnUpdate() like U...

2 years ago

1 answers
87 views
0
I want to run Unity on an existing Xcode project.

Currently, I am developing a native app on iOS.I wanted to move Unity 5 in this project, but I'm not sure.Simply put, I want to switch between native apps and Unity 5.I understand that there is a site...


1 answers
85 views
0
Basic concept of how far a single class should be [closed]

Do you want to improve this question?Update your question, Edit this post to be answered with facts and quotes.Closed 5 years ago.5 years agoI am an amateur in making game apps.Do you want to combine ...

2 years ago

1 answers
169 views
0
phina.js cannot get a winning decision

phina.js Tips Collection #WinningDetermination - Qiita Using the above site as a reference, I am thinking of using the phina.js library to avoid the square coming from all directions using the code be...


1 answers
112 views
0
Please tell me the code for determining the collision between a rectangle and a circle.

I'd like to write a program for determining the collision between a rectangle and a circle in a 2D game, so please tell me how to calculate it.Let the center of the rectangle be P0, half the width be ...


1 answers
154 views
0
Open External Symbols Occurred in relation to SOIL.lib

I'm in big trouble https://github.com/gameprogcpp/codeEven though I tried to copy chapter07 in to opengl's software called SOIL, I made the necessary entries for additional dependent files and additio...


4 answers
90 views
0
Best practices for modifying collections in asynchronous programming using async/await are:

I have a scene graph of a tree structure in my own game.The parent node has multiple child nodes, and as the game progresses, nodes are added or deleted.Hello is a change to the collection.Asynchronou...

2 years ago

3 answers
85 views
0
How do I support key rollover?

Now that Wikipedia knows what a key rollover is, what should I do if I want to recognize three or more keys, saying that I can't actually detect three or more keys at the same time?I often see games w...

2 years ago
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