class playerstatus{
public static int coin=100;
}
US>class sample {
cointext.text="coins:"+playerstatus.coin.ToString();
}
This brings up cs0176 and Static member'playerstatus.coin'cannot be accessed with an instance reference, validate it with a type name installed
This seems to be a specification, but is there any other way?
c# unity3d
The cointext.text="coins:"+playerstatus.coin.ToString();
part is not contextually written (cannot be written as a local sentence in the class), so the code does not reproduce the question.
The following code can be executed as expected, so I don't think it's the same as the actual code (I didn't call it from the instance).
using System;
class playerstatus {
public static int coin=100;
}
class sample
{
static void Main (string[]args)
{
string text="coins:"+playerstatus.coin.ToString();//Converts with string and does not require ToString()
Console.WriteLine(text);
/* Perhaps the questioner's situation is doing this.
playerstatus p = new playerstatus();
Console.WriteLine(p.coin);//coin cannot be done because it is not a member of the instance.Static members are called from the class name (as shown in the error message).
*/
}
}
© 2024 OneMinuteCode. All rights reserved.