198 questions
I'm a beginner at Unity.I am creating a tap game application based on the book, but I am worried because I am into the error.I'm going to check the line, but I can't get the answer I want even if I se...
I'm creating a game to defeat the enemy. I'd like to create a function to raise the enemy's spawn value every time I get a score of 20, but I don't know what to do every time I get a score of 20, so p...
This is my first time making a game with Unity, but when I put the admob at the bottom of the screen (AdPosition.Bottom), it doesn't fit exactly at the bottom of the screen, creating a space equivalen...
[Unity] I saw how to use Slider and how to get values in real time and wrote the code.The Slider does not contain a value definition and could not find an accessible extended method value to accept th...
I want MMD motion to be incorporated into Unity and animated Reference Video: https://www.youtube.com/watch?v=Kaum5g4jgnsIn the reference video, Process was executed at 9:50 to create a prefabricated ...
I would like to draw Live2D characters on Unity and display background images.The blue background is displayed, and it does not display well.Even if I try to place the background image with an image, ...
If there is an object (imageUI) above the button (background), is there a way to ensure that the overlapping objects have the same effect?There is a button all over the bagground.Press button to start...
I wanted to get the Render component of the child object by placing the following script on the parent object:However, not all child objects have Render components, so the MissingComponentException ca...
It's only been 5 days since I started Unity.I'm sorry for the rudimentary content, but could you tell me about the prefabricated content?Is it normal to create a click event on a button, inspect a scr...
In unity5, when I press +10 and -10 when I press +10 when I press +10 on the keyboard arrow key 」→ 。, I want to write something that moves to -10, but I don't know how to do itfunctionUpdate(){ varx: ...
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