Understanding Live2D Character Background Drawing in Unity Environment

Asked 1 years ago, Updated 1 years ago, 45 views

I would like to draw Live2D characters on Unity and display background images.
The blue background is displayed, and it does not display well.

Even if I try to place the background image with an image, it will be displayed on the front of the character.


to have layer information live2DMmodel.setRenderMode(Live2D.L2D_RENDER_DRAW_MESH);
When I tried running , it didn't seem to be recommended, so I wasn't able to fully investigate, but I wasn't able to draw characters.

What I want to do is to display PNG and JPG background images on the background of characters drawn in Live2D.
I would appreciate it if you could let me know how it can be achieved.

environment:Unity 4.6.1
Build Platform: WebPlayer, PC (Windows) Standalone

Sample Reference:
http://sites.cybernoids.jp/cubism/sdk_tutorial/platform-setting/unity/csharp/sampleapp1

unity3d

2022-09-29 22:46

1 Answers

How do you add background images?There are two ways I know.

(1) Background image is attached to Plane's 3D object with Texture Type=Texture
(2) The background image is added with Texture Type=Sprite

When it comes to the blue background, the plane is displayed on the back of (1) and I think it will be solved by rotating the plane.
By the way, 2) is displayed by simply dragging and dropping Sprite into Scene.


2022-09-29 22:46

If you have any answers or tips


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