This is my first time making a game with Unity, but when I put the admob at the bottom of the screen (AdPosition.Bottom), it doesn't fit exactly at the bottom of the screen, creating a space equivalent to an action bar.
For iPhone, it will appear at the bottom of the screen.
When installed at the top of AdPosition.Top, there is no space and it will appear perfectly.
I searched for it, but I couldn't find anyone having trouble with the same phenomenon, so I'm having trouble knowing the cause.
Could someone tell me how to solve this problem?
android unity3d admob
I'm reading the android library in unity, but in that library
Displaying banners in PopupWindow.
So if you condition this PopupWindow, it will disappear.
https://github.com/googleads/googleads-mobile-unity/blob/master/source/android-library/app/src/main/java/com/google/unity/ads/Banner.java
On line 205 of the ,
mPopupWindow.getContentView().setSystemUiVisibility(android.view.View.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY|android.view.View.View.SYSTEM_UI_FLAG_FULLSCREEN|android.view.View.SYSTEM_FULLSCREEN;android.View.View.View.SYSTEM_FLAGION)
I think it will disappear if you add to the android project and change it to a library running unity and replace it with the original file.
I'm sorry if I'm wrong because I didn't actually move it.(In that case, I will correct it
574 Who developed the "avformat-59.dll" that comes with FFmpeg?
578 Understanding How to Configure Google API Key
573 rails db:create error: Could not find mysql2-0.5.4 in any of the sources
620 Uncaught (inpromise) Error on Electron: An object could not be cloned
613 GDB gets version error when attempting to debug with the Presense SDK (IDE)
© 2024 OneMinuteCode. All rights reserved.