198 questions
I am using vuforia to create an AR app for Android.I implemented the camera function in C#, but it will not be reflected in the gallery unless I reseat the SD card or restart the terminal.After resear...
I am using vuforia to create an AR app for Android.I implemented the camera function in C#, but it will not be reflected in the gallery unless I reseat the SD card or restart the terminal.After resear...
I was making a system to climb the level difference.When I try to get component from a script, c:\Users\user\Documents\New Unity Project 3\Asset\StandardAsets\Characters\ThirdPersonCharacter\Scripts\T...
I recently started making games on a 3d PC at Unity.Do you want to create scenes for each stage when creating multiple stages?Hold the model data from which the stage is based as a prefabricated form ...
Debugging games created in Unity, Archive on x-code, Archive build created and press Validate button, iTunes Store operation failed.No sustainable application records were found Verify your bundle ide...
Unity and programming beginners.I want the camera to track the characters within a certain range.On the Introduction to Unity site, If you click Add Extension in Chinemachine Virtual Camera in CM vcam...
You can use the arrow keys to move objects with the following code.I want to be able to move this with the buttons up, down, right, and left, but I don't know how to edit the code.Please let me knowpu...
I make games with Unity and release them to AppleStore and GooglePlay.However, the last time I started it on an Android machine, it crashed and fell off.Please forgive me for not knowing how to view t...
The default for Unity appears to be meters.This is too big for my current project, so is there a way to make it cm?(Weight is Question separately)One in the reference below is To change the gravity of...
We have created a zip compression process using GZipStream.The following code is used to compress the video file (mp4) stored in the terminal, but the compression rate is 98 to 99 percent, and the pur...
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