Unity build succeeds, but crashes when Android device starts up

Asked 2 years ago, Updated 2 years ago, 69 views

I make games with Unity and release them to AppleStore and GooglePlay.
However, the last time I started it on an Android machine, it crashed and fell off.Please forgive me for not knowing how to view this log at all and for being a one-sided question.
Below is the log from that time.How on earth can I fix the error?

05/29 17:06:42.519 78047852 Info Unity MemoryManager: Using 'Dynamic Heap' Allocator.
05/29 17:06:42.559 78047852 Info Unity SystemInfo CPU=ARMv7VFPv3NEON,Cores=4,Memory=1875mb
05/29 17:06:42.559 78047852 Info Unity SystemInfo ARM big.LITTLE configuration:4 big(mask:0xf), 0 little(mask:0x0)
05/29 17:06:42.579 78047852 Info Unity ApplicationInfo com.enigma.tank version 1.4.3 build 48293425-3ed5-411f-b9e4-64d8485731a4
05/29 17:06:42.579 78047852 Info Unity Building from '2020.3/staging' branch, Version '2020.3.32 f1 (12f8b0834f07)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a', Stripping 'Disabled'
05/29 17:06:44.339 78047852 Error CRASH************************************************************************************************************
05/29 17:06:44.33978047852 Error CRASH Version '2020.3.32 f1 (12f8b0834f07)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
05/29 17:06:44.33978047852 Error CRASH Build fingerprint: 'KDDI/KYV34_jp_kdi/KYV34: 5.1/104.1.2940/104.1.2940: user/release-keys'
05/29 17:06:44.339 78047852 Error CRASH Revision: '0'
05/29 17:06:44.339 78047852 Error CRASH ABI: 'arm'
05/29 17:06:44.33978047852 Error CRASH Timestamp: 2022-05-29 17:06:44 + 0900
05/29 17:06:44.339 78047852 Error CRASH pid:7804, tid:7852, name: UnityMain>>com.enigma.tank 

android unity3d unity2d

2022-09-30 20:17

1 Answers

Dear bboydaisuke, This is Hiranoayumu, the questioner.I posted this question as a guest before registering, and after registering earlier, it was treated as a different account.

So I'm going back to the main topic, but I've never tried ADB connection, so I'll check it out later.
By the way, when I changed the Scripting Backend from IL2CPP to Mono in Unity's Project Settings, it stopped crashing.Can't you imagine the cause from now on?


2022-09-30 20:17

If you have any answers or tips


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