I recently started making games on a 3d PC at Unity.
Do you want to create scenes for each stage when creating multiple stages?
Hold the model data from which the stage is based as a prefabricated form and
when switching scenes
I'm worried about switching prefabricated ones.
When I created the game in 2d before, I put the background and characters for the stage on the main game screen
There was only one scene because it was automatically arranged according to the stage, but
This time, I was wondering if I should create each scene because I use 3D models a lot.
I have a question.
Also, I'm curious about how other games manage and create stages, so
I would appreciate it if you could reply to me.
Strictly speaking, it doesn't matter.
As far as the sources of various sample games are concerned,
I think there are a lot of performances for each scene.
In my case, the smartphone market is not a scene because of the early days of Unity 4, but I implement it using prefabricated or Json data in one scene management.
Apart from using a lot of 3D, if you are going to use 3D or a wide map, you should start with what kind of design you are going to make and choose based on the idea of which design is easier for you.
After all, there is no answer.
I personally recommend that you make the finished product and try to find the design that suits you the most.
© 2024 OneMinuteCode. All rights reserved.