2228 questions
class playerstatus{ public static int coin=100;}US>class sample { cointext.text=coins:+playerstatus.coin.ToString();}This brings up cs0176 and Static member'playerstatus.coin'cannot be accessed with a...
Do you want to improve this question?Edit your post to clarify the issue you are trying to resolve by adding details.Closed 6 years ago.6 years agoFor example, To sampleclass public static int sample ...
I am studying the Android application by referring to the following documents.http://tutorial.jp/prog/android/andman.pdfI wrote the code referring to p.112 Examples of Applications Obtaining 6.6.5 Boo...
I'm a beginner in programming.I am currently developing an app using Monaca.I'm working on an animation that turns the card upside down.I checked with the debugger and found that on iOS and Android de...
If the service started with startService assumes that it runs in the same process as Activity, Data interaction between services and Activity is done without complicated methods such as binding.Can I ...
I use unity.I generated an object with instantiate.If you are not in canvas, you cannot use the ugui button, so you must generate it in canvas.Therefore, to create a hierarchy within canvas by specify...
Problems you are havingI want to issue an AlertDialog, but I get a build error.I looked it up, but I don't know, so please let me know.valdialogBuilder=AlertDialog.Builder(this)Here's an error message...
Based on MVC, we are currently classifying as described below. I'm worried about what to do with the class in the last Other Fragment related.I have designed mainly 1 screen 1 Fragment 1 custom ViewGr...
I usually use the SDK emulator that comes with Android Studio.The main Nexus 5 emulator now freezes.Specifications are as follows: Model: Nexus 5OS:Android 5.1.1 x86Emulated Preformance:Use Host GPURA...
Attempting to get tilt (roll, pitch) via Olympus Camera Kit.If you look at the Android version of OAModeDial, the level display follows subtle changes in angle.In an application using CAMERA KIT, onUp...
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