198 questions
multiple objs already generated by instantiateGet it with Find and move the position to random.range I'd like to move each object to Random.Range.Based on the implementation below, it is not possible ...
From Unity 5, if you bake LightMap, it's called LightmapSnapshot.asset.A file for LightMap is now created.It seems that LightMap settings and primary data are stored.It will be a huge file that will e...
public void load(string name){ StartCoroutine (LoadNextLevel(name)));}IEnumerator LoadNextLevel(string name){ AsyncOperation ao=Application.LoadLevelAsync(name); ao.allowSceneActivation=false; while(a...
Thank you for your help.I was able to build it without any difficulty until recently, but when I built it today I noticed that the VR-enabled configuration was automatically removed.Running the built ...
Unity 5.3What you want to do is replicate and view prefabricated GameObject prefab=(GameObject)Resources.Load(Prefabs/hoge);You can see that the gets prefabricated.Next, Instantiate(prefab, tran.posit...
I'm trying to create a wolf-like online game using Unity's Photon.It was good until I gave each player a position, but if I put it on each player's screen, the position will not be displayed correctly...
Unity releases apps to AppleStore and GooglePlay.After building it on Android suddenly, it crashes when I start it on the actual machine, and it falls off right away.Below is the crash log filtered by...
I have asked the same question before, but it has not been resolved and I will ask you again.I'm a beginner at Unity.The content is to mass-produce cube objects in for minutes and place them like squa...
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