I want to move objects by mouse drag

Asked 1 years ago, Updated 1 years ago, 41 views

[Unity] Drag objects to move - Qiita

As mentioned above, I want to move the object with the mouse rack, but if I just refer to it, the center of the object will come to the mouse position.What should I do if the center of the object was moved by the mouse instead of the mouse?

c# unity3d

2022-09-30 15:50

1 Answers

The hit obtained from Physics.Raycast() contains the world coordinates hit.point of the point of contact with the ray, so take advantage of this.

Find the value to move the depth of the contact point.

private float depth;

depth = Camera.main.transform.InverseTransformPoint(hit.point).z;

Find the relative position vector from the target object so that the contact point can be picked up.

private Vector 3 offset;

offset = hit.point-this.transform.point;

Reflect these values when you move them.

Vector3 mousePos=Input.mouthPosition;
mousePos.z = depth;

moveTo=Camera.main.ScreenToWorldPoint(mouthPos);
transform.position=moveTo-offset;


2022-09-30 15:50

If you have any answers or tips


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