14 questions
The program keeps dying, but I can't find where it dies.How do I signal my Python interpreter to find out which code it runs?
var i = 0;function a(callback){ i +=1; callback(i);};setInterval(a((num)=>{ console.log(num);}),1000);The above is the code I made. I expected that it would come out as 1, 2, 3... every second, but...
The sort function receives the callback function as a parameter. And depending on what the callback function returns, the sort method is different. I'm asking you a question because I don't understand...
public void CreateObject() { int randomType = UnityEngine.Random.Range(0, 2); GameObject temp = (GameObject)Instantiate(Resources.Load(Prefabs/Object)); int randomItem; temp.AddComponent<ItemSc...
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