I am currently studying python programming to enjoy learning while making games.
I am troubled that I cannot do image.load("")
in this document.
I would like to enter the following code (pythonlogo.jpg
), but for some reason, I only see a black interface screen called pygame window, but I can't see any images at all.
I thought the location of the executable file and the image was wrong, so I tried putting the executable file and the image (pythonlogo.jpg
) in the same hierarchy, but it didn't work. I started 3.6.3 Shell with "idle" from the command prompt, opened File(Run.py) and tried with Run module f5
, but nothing came up.
Is this the wrong way or is the file path wrong?
import sys
import pygame
from pygame.locals import QUIT
pygame.init()
SURFACE=pygame.display.set_mode(400,300))
FPSCLOCK=pygame.time.Clock()
defmain():
logo=pygame.image.load("pythonlogo.jpg")
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
SURFACE.fill((255,255,255))
SURFACE.blit(logo, (20,50))
pygame.display.update()
FPSCLOCK.tick(30)
if__name__=='__main__':
main()
Windows This is a Windows environment.
I look forward to your kind cooperation.
python image pygame
(It may be a misstatement, such as a new line is wrong)
logo
must be displayed before entering the event loop.
Specifically
logo=pygame.image.load("pythonlogo.jpg")
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
SURFACE.fill((255,255,255))
SURFACE.blit(logo, (20,50))
pygame.display.update()
not in the order shown in , but in the order shown in .
logo=pygame.image.load("pythonlogo.jpg")
while True:
SURFACE.fill((255,255,255))
SURFACE.blit(logo, (20,50))
pygame.display.update()
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
I think it's in order.
pygame.display.update()
FPSCLOCK.tick(30)
The two lines of the are
while True:
If you do not have
The initial display is a black screen.
However, once you minimize it, it should be displayed properly.
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