import pygame
import random
import time
pygame.init() # Initialize pie game
dis = pygame.display.set_mode(700, 800)) #screen size
perfect_range = 30
left_animes_x = 60
left_animes_y = 0
right_animes_x = 300
right_animes_y = 0
up_animes_x = 520
up_animes_y = 0
# Loading Images
left_arrow_off = pygame.image.load("left_arrow_off.png")
left_arrow_on = pygame.image.load("left_arrow_on.png")
left_img = left_arrow_off
# Get Size Width
left_arrow_size = left_img.get_rect().size
left_arrow_width = left_arrow_size[0]
left_arrow_height = left_arrow_size[1]
# Loading Images
right_arrow_off = pygame.image.load("right_a rrow_off.png")
right_arrow_on = pygame.image.load("right_arrow_on.png")
right_img = right_arrow_off
# Get Size Width
right_arrow_size = right_img.get_rect().size
right_arrow_width = right_arrow_size[0]
right_arrow_height = right_arrow_size[1]
# Loading Images
up_arrow_off = pygame.image.load("up_arrow_off.png")
up_arrow_on = pygame.image.load("up_arrow_on.png")
up_img = up_arrow_off
up_arrow_size = up_img.get_rect().size
up_arrow_width = up_arrow_size[0]
up_arrow_height = up_arrow_size[1]
black = (0, 0, 0)
white = (255, 255, 255)
blue = (0, 0, 255)
# Select Title
pygame.display.set_caption('RYTHEM GAME')
game_over = False
# If the game isn't over #
for event in pygame.event.get():
# # print(event)
if event.type == pygame.QUIT:
game_over = True
If event.type in [pygame.KEYDOWN]: Press #
If event.key == pygame.K_a: If you pressed #a,
left_img = left_arrow_on
**
# If the arrow hits the enemy object,
if 650 - perfect_range <= left_animes_y <= 650 + left_arrow_height + perfect_range and 650 - perfect_range <= left_animes_y + left_arrow_height <= 650 + left_arrow_height + perfect_range:
print("Perfect")
left_animes_y = 0
# If the arrow hits the enemy object upward,
elif left_animes_y <= 650 <= left_animes_y + left_arrow_height:
print("Up Good")
left_animes_y = 0
# If the arrow hits the enemy object downward,
elif left_animes_y <= 650 + left_arrow_height <= left_animes_y + left_arrow_height:
print("Down Good")
left_animes_y = 0
If event.key == pygame.K_d: # Press d
right_img = right_arrow_on # Replace image with right arrow on
# If the arrow touched the enemy object,
if 650 - perfect_range <= right_animes_y <= 650 + right_arrow_height + perfect_range and 650 - perfect_range <= right_animes_y
+ + right_arrow_height <= 650 + right_arrow_height + perfect_range:
print(right_animes_y, "Perfect")
# If the arrow hits the enemy object upward,
elif right_animes_y <= 650 <= right_animes_y + right_arrow_height:
print(right_animes_y, "Up Good")
# If the arrow hits the enemy object downward,
elif right_animes_y <= 650 + right_arrow_height <= right_animes_y + right_arrow_height:
print(right_animes_y, "Down Good")
If event.key == pygame.K_s: # Press the key
up_img = up_arrow_on # Replace image with up_arrow on
# If the arrow touched the enemy object,
if 650 - perfect_range <= up_animes_y <= 650
+ + up_arrow_height + perfect_range and 650 - perfect_range <= up_animes_y + up_arrow_height <= 650
+ + up_arrow_height + perfect_range:
print("Perfect")
right_animes_y = 0
# If the arrow hits the enemy object upward,
elif up_animes_y <= 650 <= up_animes_y + up_arrow_height:
print("Up Good")
right_animes_y = 0
# If the arrow hits the enemy object downward,
elif up_animes_y <= 650 + up_arrow_height <= up_animes_y
+ + up_arrow_height:
print("Down Good")
right_animes_y=0**
**
if event.type in [pygame.KEYUP]: # If you hit the key,
If event.key == pygame.K_a: # Key a
left_img = left_arrow_off # Replace image with left arrow off
If event.key == pygame.K_d: # key
right_img = right_arrow_off # Replace image with right arrow off
If event.key == pygame.K_s: # key
up_img = up_arrow_off # Replace image with up_arrow_off
dis.fill(black) # Screen color
dis.blit(left_img, (60, 650)) # Draw the left arrow
dis.blit(up_img, (300, 650)) #Draw the up arrow
dis.blit(right_img, (520, 650)) # Draw right arrow
dis.blit(left_arrow_off, (left_animes_x, left_animes_y)) # Draw an object with a left enemy
dis.blit(up_arrow_off, (right_animes_x, right_animes_y)) # Draw an object that is the upper enemy
dis.blit(right_arrow_off, (up_animes_x, up_animes_y)) # Draw right enemy object
left_animes_y += 0.5 #speed
right_animes_y += 0.5 #speed
up_animes_y += 0.5 #Speed
#If you cross the wall below, go up again
if left_animes_y>800:
left_animes_y=0
if right_animes_y>800:
right_animes_y=0
if up_animes_y>800:
up_animes_y=0
pygame.display.update() # screen update
pygame.quit() #End pygame
Quit() # Finish
The comments have become too long, so I inevitably write them as answers.
if 650 - perfect_range <= left_animes_y <= 650 + left_arrow_height + perfect_range and 650 - perfect_range <= left_animes_y + left_arrow_height <= 650 + left_arrow_height + perfect_range:
Let me give you an example of a conditional statement.
in conclusion
if 650 - perfect_range <= left_animes_y <= 650 + left_arrow_height + perfect_range and 650 - perfect_range <= left_animes_y + left_arrow_height <= 650 + left_arrow_height + perfect_range:
I think we can reduce the condition to if 650 - perfect_range <= left_animes_y <= 650 + perfect_range:
.
© 2024 OneMinuteCode. All rights reserved.