void CChildView::OnTimer(UINT_PTR nIDEvent)
{
// TODO: Add message handler code here and/or call default values.
if (nIDEvent == 0 && _play == true) {
// // _ballCenter.x += 10;
Invalidate();
}
CWnd::OnTimer(nIDEvent);
}
In this way, when the OnTimer
function is declared in MFC, a factor called nIDEvent
is generated, and what is the role of the factor?
To use a timer, the SetTimer function is used to set the timer, where the returned value is nIDEvent, which is used as the identifier of the timer.
For example, if you install 3 timers,
UINT_PTR timer1=SetTimer(1, 1000, NULL); // 1 second timer
UINT_PTR timer2=SetTimer(2,2000,NULL); // 2-second timer
UINT_PTR timer3=SetTimer(3,300, NULL); // 0.3 second timer
In the OnTimer function, compare whether nIDEvent is timer1, timer2, or timer3 and process it according to the type of timer.
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