As I mentioned in the title, when I create a project with UnityHub, the VisualStudioEditor version in PackageManager is 2.0.9, and I update it to 2.0.11, but when I launch a new project with UnityHub, it returns to 2.0.9.
In addition, even if TestFramework, 2DSpriteShape, 2Danimation, etc. are updated while waiting for an update, it will be restored when a new project is launched.
I uninstalled and reinstalled all UnityHub and Unity, but it doesn't improve.How on earth can I keep it updated?
For my personal use, I thought it would be better to edit the project manifest directly instead of preparing the original template.
By editing "/Applications/Unity/Hub/Editor/2020.3.13 f1/Unity.app/Contents/Resources/PackageManager/Editor/manifest.json", we were able to make the project the latest version when we launched it.
As far as I can see inside, I think I can use it as it is even if the Unity version changes if I just edit manifest.json.
I understand that project creation itself is not a frequent occurrence, so I would like to edit the manifest file once in a while.
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