I'm making a rock-paper-scissors program with tkinter, but there are no errors and no results I want.

Asked 2 years ago, Updated 2 years ago, 90 views

The code is as follows:

from tkinter import *
import random
window = Tk()

button_list=['Rock', 'Paper', 'Scissors']

RockImage=PhotoImage(file="rock.png")
PaperImage=PhotoImage(file="paper.png")
ScissorImage=PhotoImage(file="scissors.png")

  def update_image(num,Img):

     if num==1:
         inputLabel_1=Label(window, image=Img)
         inputLabel_1.grid(row=0, column=0)

    elif num==2:
        inputLabel_2=Label(window, image=Img)
        inputLabel_2.grid(row=0, column=2)


Mid_ResultLabel=Label(window, text=' ', fg='green')
ResultLabel=Label(window, text=' ',fg='green')
Mid_ResultLabel.grid(row=0, column=1)
ResultLabel.grid(row=1, column=1)


def game(choice):
    opponent = random.randint(1,3)
    if opponent == 1:
        update_image(2,RockImage)
    elif opponent == 2:
        update_image(2,PaperImage)
    elif opponent ==3:
        update_image(2,ScissorImage)

    if choice == 'Rock':
        update_image(1,RockImage)
        if opponent == 1:
            Mid_ResultLabel = Label(window, width=10, text='======')
            ResultLabel = Label(window, width=10, text='DRAW!',fg='green')
        elif opponent == 2:
            Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
            ResultLabel = Label(window, width=10, text='LOSE...')
        elif opponent ==3:
            Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
            ResultLabel = Label(window, width=10, text='YOU WON!')

    elif choice == 'Paper':
        update_image(1,PaperImage)
        if opponent == 1:
            Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
            ResultLabel = Label(window, width=10, text='YOU WON!')
        elif opponent == 2:
            Mid_ResultLabel = Label(window, width=10, text='======')
            ResultLabel = Label(window, width=10, text='DRAW!')
        elif opponent == 3:
            Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
            ResultLabel = Label(window, width=10, text='LOSE...')

    elif choice == 'Scissors':
        update_image(1,ScissorImage)
        if opponent == 1:
            Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
            ResultLabel = Label(window, width=10, text='LOSE...')
        elif opponent == 2:
            Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
            ResultLabel = Label(window, width=10, text='YOU WON!')
        elif opponent == 3 :
            Mid_ResultLabel = Label(window, width=10, text='======')
            ResultLabel = Label(window, width=10, text='DRAW!')

        Mid_ResultLabel.grid(row=0, column=1)
        ResultLabel.grid(row=1, column=1)


i=0
for button_text in button_list:
    def click(t=i):
            game(t)
    Button(window, text=button_text, width=30, command = click).grid(row=3, column = i)
    i+=1


window.mainloop()

There is a restriction that only labels should be used without using canvas. However, when I turn this code, the error does not appear, so I don't know what to fix, and I don't know why it went wrong.

Help me.

python tkinter

2022-09-20 22:11

1 Answers

import os

from tkinter import *
import random

window = Tk()

button_list = ["Rock", "Paper", "Scissors"]

dirname = os.path.dirname(os.path.abspath(__file__))
RockImage = PhotoImage(file=os.path.join(dirname, "rock.png"))
PaperImage = PhotoImage(file=os.path.join(dirname, "paper.png"))
ScissorImage = PhotoImage(file=os.path.join(dirname, "scissors.png"))


def update_image(num, Img):
    if num == 1:
        inputLabel_1 = Label(window, image=Img)
        inputLabel_1.grid(row=0, column=0)
    elif num == 2:
        inputLabel_2 = Label(window, image=Img)
        inputLabel_2.grid(row=0, column=2)


def game(choice):
    opponent = random.randint(1, 3)
    if opponent == 1:
        update_image(2, RockImage)
    elif opponent == 2:
        update_image(2, PaperImage)
    elif opponent == 3:
        update_image(2, ScissorImage)

    if choice == 1:
        update_image(1, RockImage)
    elif choice == 2:
        update_image(1, PaperImage)
    elif choice == 3:
        update_image(1, ScissorImage)

    if (choice, opponent) in [(1, 2), (2, 3), (3, 1)]:
        Mid_ResultLabel = Label(window, width=10, text="<<<<<<", fg="red")
        ResultLabel = Label(window, width=10, text="LOSE...", fg="red")
        result = 1
    elif (choice, opponent) in [(1, 3), (2, 1), (3, 2)]:
        Mid_ResultLabel = Label(window, width=10, text=">>>>>>", fg="green")
        ResultLabel = Label(window, width=10, text="YOU WON!", fg="green")
        result = -1
    else:
        Mid_ResultLabel = Label(window, width=10, text="======")
        ResultLabel = Label(window, width=10, text="DRAW!")
        result = 0

    Mid_ResultLabel.grid(row=0, column=1)
    ResultLabel.grid(row=1, column=1)
    return result


for i, button_text in enumerate(button_list):

    def click(t=i):
        game(t + 1)

    Button(window, text=button_text, width=30, command=click).grid(row=3, column=i)


window.mainloop()


2022-09-20 22:11

If you have any answers or tips


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