I'm a beginner, but I appreciate your cooperation.
I made a tree that grows with the brush function used in terrain and imported it with maya.
I was able to grow it, but I'm worried about winning.
If it's a capsule collider, it comes with a hit decision, and there's no problem, but the shape of the tree is a little special, so I'd like to make it a close hit decision like a mesh collider.
However, using mesh collider, the tree growing on the terrain will not be hit (on prefabricated basis, it will be hit).
Does it have to be a capsule collider?
It doesn't have to be a capsule collider, but
It would be better to place multiple colliders, such as capsules, to make them look like that.
Tree: Place judgment on trunk area
Kusa: Maybe it's better to place a special decision (requires self-made) that doesn't make a normal decision and the run is released like a near-automata?
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