iOS custom keyboard cannot implement size conversion for screen resolution changes.

Asked 2 years ago, Updated 2 years ago, 87 views

I am developing a custom keyboard for iOS.
We are struggling with the automatic resolution of each model.

in viewWillAppear
let screenSize=UISscreen.mainScreen().bounds.size

Obtain the screen size in
Based on the screen size, calculate the display area of the keyboard, the width of the key, etc., and
I draw the keyboard without using Interface Builder, but
It's okay with the new app, but
When the keyboard appears in an old app,
Auto-scaling can increase the size (probably approximately 1.17 times) and
As shown in the image below, the right side of the keyboard overflows from the screen, causing a key not to appear.

Older apps expand the keyboard and create hidden space.The left side is correct.The old app on the right does not support enlarged views.

The trouble is that even if it is automatically enlarged, if you get the width of the screenSize above, it will return a value of 375 to match the size of the iPhone 6 and not return the original screen width of 320.
(If you could give me 320 back, I could easily recalculate it.)

So I have a question,
Is there a way to get the actual image resolution before auto-scaling?
It didn't work even if I did it in viewDidLoad.
Or is there any other good solution?
For example, I rarely use constraints, so I wonder if I can solve this problem if I use them.
(Currently, almost everything is displayed in a program, and I don't use constraints.)

I'm afraid it might be a rudimentary question, but
If anyone knows, I would appreciate it if you could let me know.

A rough implementation of the code is similar to the following:

// Get screen size
    myAppFrameSize=UISscreen.mainScreen().bounds

    print(myAppFrameSize!.width)

    screenWidth = myAppFrameSize!.width
    screenHeight=myAppFrameSize!.height

    isPortlayit=screenWidth>screenHeight?false:true//Verifying the Screen Direction
    isIPad=screenWidth>900?true:false

    if(isIPad){
        keyWidth = 100
    } else if (screenWidth <900&&screenWidth > 370) {
        keyWidth = 55
    } else {
        keyWidth = 48
    }

swift ios

2022-09-30 21:16

1 Answers

See self.view.bounds in viewDidLayoutSubviews.

The first (when viewDidLoad or viewWillAppear is called) will be the size (width=375) before viewDidAppear is called, but just before viewDidAppear is called, the size (width=320) should be taken.


2022-09-30 21:16

If you have any answers or tips


© 2024 OneMinuteCode. All rights reserved.