The path you can get from Application.persistentDataPath
should be /data/com.xxx.xxx/files
, but AndroidManifest.xml
has
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
As it says, the terminal writes data to the main body and writes it to SD CARD.
Does anyone know how to tell if Unity is currently writing data or SD CARD?(The reason I want to know is that when I download the file, I check the error that there is no space, but I want to check it before downloading it and let the user know.)
I can get the empty space of the unit and if I have SD CARD, but I don't know where Unity is writing, so I don't know where to look when I check the capacity.
android unity3d
I didn't try it, so I'm sorry if it's not true.
The following website appeared when I went around.
http://hiiro-game.seesaa.net/article/272455420.html
Would you like to choose between internal only
or external
in your Player settings?
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