I'm sorry it's not a clear question, but
An animation on Android, for example, where petals flutter down on the screen?If I want to make particles, how can I make them?
Also, if you have any recommendations, please let me know.
The image is like this.
See also
I'd like to make something like fluttering petals when I open the screen.
android
I have already received an answer, but how about using Animation?
In the example below, there is only one flower petal and only simple movement.
Change Animation speed, movement, etc., multiple views, change movement per view,
I think you will be able to see it better by modifying the flower petal image to be realistic.
res/layout/activity_main.xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android: orientation="vertical">
<ImageView
android: id="@+id/hana_image"
android:layout_width="50dp"
android:layout_height="50dp"
android: src="@drawable/hana"/>
</LinearLayout>
res/anim/fall_anim.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android: duration="6000"
android: fromXDelta="50%p"
android: fromYDelta = "0%p"
android: repeatCount="-1"
android: repeatMode="restart"
android:toXDelta="50%p"
android:toYDelta="100% p"/>
<translate
android: duration="1000"
android: fromXDelta="-150%"
android: fromYDelta = "0%"
android: repeatCount="-1"
android:repeatMode="reverse"
android:toXDelta="150%"
android:toYDelta="0%"/>
</set>
res/drawable/hana.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#ffc0cb"/>
<corners
android:bottomLeftRadius="0dp"
android:bottomRightRadius="40dp"
android:topLeftRadius="40dp"
android —topRightRadius="0dp"/>
</shape>
src/MainActivity.java
public class MainActivity extensions ActionBarActivity{
@ Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Animation anim = AnimationUtils.loadAnimation(this, R.anim.fall_anim);
ImageView imageView= (ImageView) v.findViewById (R.id.hana_image);
imageView.startAnimation(anim);
}
}
The language will be C++ instead of Java, but how about using cocos2d-x v3?
http://www.cocos2d-x.org/
The cocos2d-x supports particles as standard.
The latest v3.5 also supports new 3D particles.
For specific implementation of particles on cocos2d-x, refer to the included cpp-test
You will find out by looking at .
574 Who developed the "avformat-59.dll" that comes with FFmpeg?
918 When building Fast API+Uvicorn environment with PyInstaller, console=False results in an error
613 GDB gets version error when attempting to debug with the Presense SDK (IDE)
573 rails db:create error: Could not find mysql2-0.5.4 in any of the sources
© 2024 OneMinuteCode. All rights reserved.