I've been thinking about it for about 8 hours, but I can't solve it, so I'm posting a question.
Like the title, I'm making a space invader game in winapi (win32).
If you press the space bar, a bullet will be fired from the player located at the bottom of the center, so please tell me how to get to the end of the screen
I did enemy using a setimer() but I don't know how to use a bullet ㅠ<
Enemy operation:
The 10*5 enemy in the center moves to the right If it hits the wall, it moves to the y-axis by +40 and then moves back to the other side. (Repeat continuously)
(cf. No. 1, No. 2, No. 3 bullets are just floating shapes that don't move.)
I have to shoot bullets and deal with collisions, but there's a long way to go
You can create multiple timers, not just one.
I heard that you used a timer to process the movements of the enemy.
Create another timer for the bullet and process the bullet there.
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