android resolution optimization

Asked 2 years ago, Updated 2 years ago, 110 views

I am creating an Android app using UGUI in unity

Mainly about UI design

·Android has various devices, so considering the resolution and aspect ratio,
Should it be created for all devices, or should high utilization devices be prioritized?

·For example, if the Android device is 5:3800x480, what is the optimal aspect ratio and resolution?

·Also, even if you set the gameview to 800x480 in unity, it says using resolution, and 800x480 is
Different numbers, but will resolution be affected?

android c# unity3d

2022-09-30 20:10

1 Answers

·Also, even if you set the gameview to 800x480 in unity, it says using resolution, and 800x480 is
Different numbers, but will resolution be affected?

The using resolution only shows the actual size of GameView when it is being reduced.If the size is set to 800x480, the resolution will not be affected as it is actually processed at 800x480.

·For example, if the Android device is 5:3800x480, what is the optimal aspect ratio and resolution?

As for Android resolution optimization, the best method for each game and app is different, so I don't think there's any such thing as "this method is the best".

So I think you can decide how to do it and ask questions about it.

·5:3 I want to display it as large as possible on the terminal screen while maintaining the aspect ratio
·I want to create a screen resolution based on 800x480 and enlarge it on the actual Android device
·The resolution of UI parts is fixed, and I want to place them properly in any terminal resolution


2022-09-30 20:10

If you have any answers or tips


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