Unity has developed an iOS app, and when I try to build it on a real machine with Xcode, they say they can't find the device.
The iOS app previously created by Unity is well aware of the device and can be built, but in the second app,
I can't find it for some reason.
Do I need to register the actual machine for each application?
If anyone knows anything, please give me some advice.
Version
macOSX Catalina 10.15.2
Xocde 11.0
iPhone 11 Pro (13.3)
Unity 2019.2
I could have updated the Xcode.
As expected, the latest version is justice!
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