The program currently under development will need to load the SoundDesigner2 file ".sd2".
In order to read the data written on the resource fork,
I used to use StringHandle GetString(short stringID)
in TextUtils.h
, but it has been Deprecated since 10.5.sdk.
If you look at the header file, you can see the following description, but I don't know how to use CFBundleCopyLocalizedString
*Deprecated:
* use CFBundleCopyLocalizedString installed.
Someone, how to use CFBundleCopyLocalizedString, or
If anyone knows how to load the resource fork in the .sd2 file, could you please let me know?
If you know the structure, use the SplitForks command to convert it into a data fork ("._" + file name) and load it normally?
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