Search for NCMB: What is the function that searches by ID and returns whether it exists or not?

Asked 1 years ago, Updated 1 years ago, 56 views

Nifty Cloud Mobile Background and Unity.

Record the score using a unique ID.
If you have already scored, there is no problem.
Initial processing "If I didn't have that ID" doesn't work

Example
 Taro 10 points  Hanako 8 points

I don't mind overwriting Taro here with 11 points, but
When I try to add Saburo 9 points, I get an error.

The action you want to add is to register a new ID with the ID if it does not already exist.

Or I would like to know the function "Search by ID and return whether or not it exists".
"Regarding the following code, the condition was ""no error"" for reference to the sample."
I think the problem is that the search results are not listed.

//<summary>
    /// Record Score to NCMB Score (float) Game Name
    /// </summary>
public static void saveScore(float score, string game) {
    Debug.Log("score:"+score+", game:"+game);
    string id = PlayerPrefs.GetString(RegisterID.UID, ""; // Call a unique ID
    NCMBQuery<NCMBObject>query=newNCMBQuery<NCMBObject>(game);
    query.WhereEqualTo("id", id); Search by //id
    query.FindAsync ((List<NCMBObject>objList,NCMBExceptione) =>{
        // If the search is successful   
        if(e==null){
            Debug.Log("Search OK");
            objList[0]["Score"]=score;
            objList[0].SaveAsync();
        } else {
        // Debug.Log("saveScore:err") without spitting out the following log;
            NCMBObject object j = new NCMBObject(game);
            obj["id"] = PlayerPrefs.GetString(RegisterID.UID, "";
            obj["Name"] = PlayerPrefs.GetString(RegisterID.NAME, ");
            obj["Score"] = score;
            obj.SaveAsync();
        }
    });
}

unity3d

2022-09-30 18:30

1 Answers

http://mb.cloud.nifty.com/doc/current/tutorial/unity_highscore.html

I haven't tried it yet, so I'm not sure if it's correct. e==null check the findAsync results as far as the document above is concerned, and then
objList.Count==0 appears to confirm unregistered


2022-09-30 18:30

If you have any answers or tips


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