There was no problem with NMecab's part of speech on Unity's game screen, but if you run a file created by building it, you will get an error, perhaps because NMecab doesn't work well.
If there is any missing information, I will write additional information. Thank you.
Part of the error code.
TypeLoadException:Could not load type
'System.Configuration.ApplicationSettingsBase' from assembly' System.
This may be resolved by changing the Api Compatibility Level in Unity>File>BuildSettings>OtherSettings to .NET 2.0 instead of .NET 2.0 subsets.
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