I am a beginner at developing Monaca and JavaScript apps.
I'm sorry, but I'd like to ask you a question for your help.
I'm studying the rudiments at the following site, and I actually copy and run the same source code on Monaca, but somehow when I call the class, nothing appears on the screen.
http://code.9leap.net/
Source code for images as expected
enchant(); // magic
// make one's own class Bear here
Bear=Class.create (successor of Sprite,//Sprite class)
{
initialize:function(x,y){//initialize
Sprite.call(this,32,32); // Initialize Sprite Object
This.image=game.assets['./img/chara1.png'];
This.x = x;
This.y = y;
this.tx = this.x; // X coordinates where you want to go
this.ty = this.y;// Y coordinates where you want to go
This.frame = 0;
game.rootScene.addChild(this);
},
Define listeners for //enterframe events
onenterframe:function(){
slow = 30; // slowness of the bear's approach to the place it wants to go
// Get close to where you want to go
This.x+=(this.tx-this.x)/slow;
This.y+=(this.ty-this.y)/slow;
}
});
window.onload=function(){
vargame = new Game (320, 320); // You are preparing the game itself and are configuring the amount of space displayed.
game.fps = 24; // frames (frames) per second (seconds)—Sets the speed at which the game progresses.
game.preload('./img/chara1.png');//pre(pre)-load(read): Preload the material to be used in the game.
game.onload=function() {// Perform the main action when the game is ready.
// bear = new Bear(100,120); // Make a bear
varkuma = new Sprite (32, 32); // You are preparing a sprite (operational image) and at the same time setting the size of the area the sprite will display.
kuma.image=game.assets['./img/chara1.png']; // Apply preloaded images to the .
Sets the horizontal position of the kuma.x=100;// bear.
kuma.y = 120; // Sets the vertical position of the circle.
game.rootScene.addChild(kuma);//Provides a dark spot in the game scene.
game.rootScene.backgroundColor='#7ecef4';// Setting the background color of the game's operating parts.
};
game.start(); // Start the game! [Enter a description of the image here] [1]
};
If you cancel the comment out below for class invocation, nothing will be displayed
bear=new Bear(100,120); // Make a bear
There are no errors on the console, and I don't know what the cause is, so if you notice anything, could you help me?
Thank you for your cooperation.
javascript monaca
Perhaps the local variable game declared in window.onload should be a global variable.
Otherwise, the variable game cannot be referenced from the initialize of the Bear class.
I think you just need to declare the variable game outside.
var game;
window.onload=function(){
game = new Game(300,300);
// The rest are the same.
© 2024 OneMinuteCode. All rights reserved.