After releasing the app into the App Store, download the app from the production store.Then, some of the images in the application are not displayed correctly and the loading image (Activity Indicator) is displayed continuously. When I built it when I archived it, it looked good. ( Apple passed the examination without any problems.)
I'm having a hard time thinking about what happens only when I download it from the store.
I would appreciate it if you could give me some advice.
■Environment used
■Characteristics of the affected areas
■View Configuration
Implementation looks like this
[imageView setImageWithURL:imageURL placeholderImage:nil options:SDWebImageCacheMemoryOnly completed:^(UIImage*image,NSError*error,SDIimageCacheTypecacheType){
[UIView transitionWithView: weakImageView duration: 0.4 options:UIViewAnimationOptionTransitionCrossDissolve |UIViewAnimationOptionCurveLiner |UIViewAnimationOptionAllowUserInteraction animations:nil completion:nil];
}];
I put duration:0.4
in order.
Tap the tile image to view the thumbnail image in detail on the Navigation Controller. There is a loading image (Activity Indicator) in the background of the images listed, and the loading image will be displayed by the time the image is displayed.
■Supplement
I verified it on the following three terminals, but they were all in the same situation. iPhone 6,6+, iPhone 5S (all iOS 8.1 and above) However, only iPhone 4S (iOS 7.0.2) was displayed without any problems.
ios objective-c xcode6
First of all, I want to improve the reproducibility.
"Only post-release apps" is a little hard to think about, so
Try the product you built (not Debug) with,
Or why don't you use AdHoc to run it on a real machine?
I think it will be much easier to identify the cause if you reproduce it according to that procedure.
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