Unity WebPlayer Mac version must be reloaded to play

Asked 2 years ago, Updated 2 years ago, 48 views

The WebPlayer on the Mac (safari, chrome, Firefox) cannot be played in the Unity app you are creating.
However, after reloading, you will be able to play it.

If you look at the Mac log, the following message appears for the first time that you cannot play it:

 loader:unity function UnityBundleSetupScreen load failed
loader — unity function UnityBundleLoop load failed

Does anyone have any idea of this symptom?
Windows (IE, chorome, Firefox) will not cause this problem.

Run Environment
Unity: 4.5.5 f1
WebPlayer:4.6.2 f1
MacOSX mavericks 10.9.5

There is no problem with the simple configuration of only the camera and CUBE, so there should be something I shouldn't do with the Mac version...

unity3d macos

2022-09-30 15:38

1 Answers

Self-resolved.

There was a process to match the camera ratio to the screen for mobile, but Screen.widthScreen.height was NaN for the first time on the Mac.Windows is fine.

Set the process to Start() or the process is not necessary for the web version in the first place, so it's a solution.

This post was posted as a community wiki based on @masamune's comments.


2022-09-30 15:38

If you have any answers or tips


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