Animation using Unity Humanoid
I would like to control the direction of the character's waist (Spine) and neck (Neck) from Script.
In the case of Generic and Legacy, it was reflected when I turned the Junt on FixedUpdate.
I couldn't control it when I used Mecanim+Humanoid.
The arms and legs can be controlled by AvatorIKGoal, but
Waist (Spine) and neck (Neck) cannot be specified from IK.
Does anyone know if there is any way?
unity3d
Self-resolved.
I should have used LateUpdate instead of FixesUpdate
http://docs.unity3d.com/Manual/ExecutionOrder.html
I was able to do what I wanted to do by turning it around after the physics process.
© 2024 OneMinuteCode. All rights reserved.