I'm a beginner at unity.
I'm learning a lot about unity shader, but there's no one I can talk to, and I'm struggling, so I posted it herem(__)m
I installed the sample in this official article and fiddled with various things, but I was shocked that the 3D model was completely color-coded with only the shader.
(e.g. treasure chest, silver frame, gold key, wood color other than that)
https://blogs.unity3d.com/jp/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph/
In addition, this shader can be used to attach things made of wood, keys, and even color-coded
Looking at the shader, I'm in agony because I don't think it's triggerless, probably apexed, and I don't know how it's color-coded at all
If anyone knows anything about this, I would definitely like you to let me know.
Sorry for the inconvenience, but thank you for your cooperationm(__)m
The 3D graphics engine (OpenGL or DirectX) fragment shader Unity uses is essentially a mechanism for calculating the "color" of textures.Therefore, it is not unusual to be able to arbitrarily change the color of objects from the shader.
Fragment shaders should be written in a special programming language called shading language, but Unity's shader graph seems to be a visual and interactive feature. As far as the graph is concerned, color information is channelized at Split node and processed independently."It seems that "">Combine node"" is resynthesizing into color information."
573 rails db:create error: Could not find mysql2-0.5.4 in any of the sources
620 Uncaught (inpromise) Error on Electron: An object could not be cloned
582 PHP ssh2_scp_send fails to send files as intended
916 When building Fast API+Uvicorn environment with PyInstaller, console=False results in an error
© 2024 OneMinuteCode. All rights reserved.