12 questions
I understand that 3D spheres are projected in circles in 2D Image. Of course, it is not a complete circle, but I understand that it gets closer to the circle depending on the performance of the camera...
I'm using OpenGl, and when I'm studying, do #include<math.h> and define #define PI 3.141592 in the code. glBegin(GL_POINTS); for (double angle = 0.0; angle <= PI * 2.0; angle += PI / 30.0) { ...
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