24 questions
Question detailsI'd like to know how to make a game loop process.As it is asynchronous, one of them ends first, so what should I do then?What I checked and foundAn object to be drawn by calculation is...
Question detailsI'd like to compile a GLSL shader and run the shader by loading the binary file on the execution side.The following error occurs, what is the cause of this?What is invalid?Confirmation...
I got a mysterious error.It happens every time with GlutMainLoop.Could you tell me the solution here?y); | ^~~~~~~~~~~~~~~opengltest.c:11:2:warning:implicit declaration of function 'glutMainLoop' [-Wi...
I am working on the game with opengl, but the following error occurred and I cannot execute it.Can't I use PlaySound because it's a Windows-specific function?Also, please let me know if there is any o...
I am currently drawing 3D graphics using C#OpenTKFor questions, please let me know if it is possible to GL.Clear in semi-transparent black (0,0,0,0.5).Currently, I draw music waveforms using LinesAt t...
As the title says, I would like to do texture mapping on 3D objects by projecting two-dimensional images.Also, I want to make sure that the position of the projected light source is always the same.In...
I'm trying to use a custom shader with cocos2d-x v3.8.Every time I press the button and menuCallback is called, the _sprite gets brighter.I'd like to make it shine white in the end, but The sprite doe...
I'd like to set limits on the range of movement on the game stage and ride on the box.To do so, you need to receive information that 3D objects are in contact.In the case of 2D, I can find materials s...
I would like to implement a program where OpenGL cuts the figure in a straight line drawn by the mouse.The OpenGL version is 4.6, but I'm studying a tutorial based on ver1.1 here (http://wisdom.sakura...
I was trying OpenGL's tutorial in Common Lisp, but (gl:gen-vertex-array) will fail.OpenGL signalled (1282.INVALID-OPERATION) from GEN-VERTEX-ARRAYS.Condition of type CL-OPENGL-BINDINGS: OPENGL-ERRORCo...
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